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Κυριακή 8 Μαΐου 2011

Darkspore – review

Originality is sadly no guarantee of gaming quality. 2009's Spore is a great example. The concept – create and mould lifeforms and take them from ocean floor to universe – was a world away from the shooters 'n' sport gaming mainstream. Sadly, despite an engrossing first few hours, Spore never really shook the impression that gameplay was secondary to the concept. This isn't something that new spin-off title Darkspore can be accused of. While Spore overreached in its ambition, Darkspore is tightly focused in creating a Diablo-style dungeon crawler with tons of customisation. What this means in practice is RSI-inducing amounts of mouse clicking as you guide your creature through never ending amounts of monster-infested locales.
As with Diablo et al the fast-paced action is peppered with goodies for your progress. These sparkling rewards – weapons, armour etc – can also be customised. It is the level of flexibility here that drags Darkspore up from other Diablo clones. It's very easy to create a unique slant on one of the standard creatures from the start and even if you come across someone online who had similar ideas it's highly unlikely they will have made the same design choice as you when it comes to weapons and armour.
Flexibility is key in the action too. Players get a choice of three creatures when playing and these can be easily swapped out to allow different for different situations (such as when you need more healing).
Recognising that these kinds of games are essentially all about the goodies and rewards Darkspore allows you to gamble with your prizes by taking on tougher enemies at the end of a completed level. Succeed and you can leave with what you have or up the ante for more. Get a decent group together and this becomes worryingly addictive. Talking of groups the game is – as you would expect – best played online with others.
The sci-fi setting helps differentiate from the traditional fantasy setting usually associated with these games. Sadly a lack of anything approaching a decent story means the action can feel like a grind, especially when played offline. Nevertheless Darkspore has enough nuance and character to keep fans of the genre ticking over until the likes of Torchlight 2 and Diablo 3 arrive.
Greg Howson
Friday 6 May 2011 14.55 BST A
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Τετάρτη 20 Απριλίου 2011

Mortal Kombat

Mortal Kombat Review

Προσθήκη λεζάντας
The first time I played Mortal Kombat, I was too young. I remember the chilled unease in my chest as I watched life-like characters get knocked into pools of acid, limbs torn asunder, and other lovely images not fit for mini-Ryan. More than a decade later, I'm sitting in front of the latest Mortal Kombat, conveniently titled "Mortal Kombat." After years of spin-offs, 3D fighters, and other efforts, the developers at the newly coined NetherRealm Studios are bringing the series back to its core: violent, 2D fighting with an outrageous aesthetic.

Τρίτη 19 Απριλίου 2011

Gemini Rue

Gemini Rue Review

Πέμπτη 14 Απριλίου 2011 | Συντάκτης: Adventure Advocate
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Bulletstorm, remorse and the meaning of shooting games

First-person shooters are often labelled as shallow thrill rides, but do a slew of recent releases hint at something more? Bulletstorm is a really stupid game, isn't it? A 'guilty pleasure'. Something proper gamers shouldn't admit to enjoying. In it, the meat-headed mercenary Grayson Hunt spends ten hours blasting his way through a planet of mutants, kicking people into the gaping maws of man-eating plants, while wise-cracking about the smell of sun-baked arseholes. This is a game that glorifies demented slaughter; an orgy of mindless, sadistic pleasure. We can all agree on this, right?

Final Fantasy Review

Dissidia 012[duodecim] Final Fantasy Review

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